Amine market to grow by USD 10,518.98 million: Media and entertainment is the parent market - Technavio
NEW YORK, Dec. 8, 2022 /PRNewswire/ -- The global amine market has been categorized as a part of the global media and entertainment sector. The parent global media and entertainment market covers companies offering products, services, and solutions in advertising, broadcasting, cable and satellite, publishing, movies and entertainment, interactive home entertainment, and interactive media and services.
The amine market size is forecast to grow by USD 10,518.98 million, at a CAGR of 7.53% between 2022 and 2027, according to Technavio, Download a sample
Amine market 2023-2027: Scope
The amine market report covers the following areas:
The global anime market is fragmented due to the presence of several international and domestic vendors. Vendors compete based on several factors, such as quality, price, service, brand image, distribution, and marketing. Moreover, major vendors are focusing on acquiring other small brands to increase their market presence. The increasing competition among vendors may lead to a decline in their product prices, which can negatively impact profit margins and the growth of the market.
Bandai Namco Filmworks Inc., Bones Inc., Discotek Media, Kyoto Animation Co. Ltd., PA Works Co. Ltd., Pierrot Co. Ltd., Production IG Inc., Sony Group Corp., The Walt Disney Co., TOEI ANIMATION Co. Ltd., VIZ Media LLC, and Zerochan are among some of the major market participants.
Amine market 2023-2027: Competitive Analysis
The competitive scenario categorizes companies based on various performance indicators. Some of the factors considered include the financial performance of companies, growth strategies, product innovations, new product launches, investments, and growth in market share, among others, Buy the Report
Anime market 2023-2027: Segmentation
Content-Type
Shows or Series
Movie
Music
Live Entertainment
The shows or series segment was valued at USD 8,464.09 million in 2017 and continue to grow until 2021. Anime filmmakers produce many top-rated and big-budget web series, movies, and animated series, which are easily accessible through OTT services. The huge demand for OTT services globally encourages other service providers to price discounts on their services. This has resulted in increased competition, which, in turn, prompted the existing service providers to upgrade their offerings and increase investments in producing better content to gain a larger market share. Such factors are expected to drive the growth of the shows or series segment of the anime market during the forecast period.
Type
Merchandising
Theatrical
Internet
Others
Geography
APAC
Europe
North America
South America
Middle East And Africa
APAC is estimated to account for 75% of the market's growth during the forecast period. The market in APAC is mainly driven by low labor costs in the region. The region attracts animation companies from Europe and the US. Layout preparation, painting, inking, and compositing are the major activities that are outsourced to APAC. Japan, South Korea, and China are the leading countries in the market in APAC.
Massive Multiplayer Online (MMO) Games Market by Revenue, Genre, and Geography ? Forecast and Analysis 2022-2026: The massive multiplayer online (MMO) games market share is expected to increase by USD 21.25 billion from 2021 to 2026, and the market's growth momentum will accelerate at a CAGR of 9.45%. Furthermore, this report extensively covers massive multiplayer online (MMO) games market segmentation by revenue (free-to-play (F2P) and pay-to-play (P2P)), genre (MMO role-playing games (MMORPG), MMO first-person shooter (MMOFPS), MMO real-time strategy (MMORTS), and others), and geography (APAC, North America, Europe, South America, and Middle East and Africa).
Cloud Gaming Market by Platform, Type, and Geography ? Forecast and Analysis 2022-2026: The cloud gaming market share is expected to increase by USD 5.73 billion from 2021 to 2026, at a CAGR of 31.13%. Furthermore, this report extensively covers market segmentation by platform (gaming consoles, computing devices, smart TVs, and mobile devices), type (video streaming and file streaming), and geography (North America, APAC, Europe, South America, and the Middle East and Africa).
Anime Market Scope
Report Coverage
Details
Page number
161
Base year
2022
Historic period
2017-2021
Forecast period
2023-2027
Growth momentum & CAGR
Accelerate at a CAGR of 7.53%
Market growth 2023-2027
USD 10,518.98 million
Market structure
Concentrated
YoY growth 2022-2023(%)
6.96
Regional analysis
APAC, Europe, North America, South America, and Middle East and Africa
Performing market contribution
APAC at 75%
Key countries
US, Japan, China, India, and UK
Competitive landscape
Leading Vendors, Market Positioning of Vendors, Competitive Strategies, and Industry Risks
Key companies profiled
Bandai Namco Filmworks Inc., Bones Inc., Discotek Media, Kyoto Animation Co. Ltd., PA Works Co. Ltd., Pierrot Co. Ltd., Production IG Inc., Sony Group Corp., The Walt Disney Co., TOEI ANIMATION Co. Ltd., VIZ Media LLC, and Zerochan
Market dynamics
Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, and Market condition analysis for the forecast period.
Customization purview
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.
Customization purview
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.
Table of Contents:
1 Executive Summary
1.1 Market Overview
Exhibit 01: Executive Summary ? Chart on Market Overview
Exhibit 02: Executive Summary ? Data Table on Market Overview
Exhibit 03: Executive Summary ? Chart on Global Market Characteristics
Exhibit 04: Executive Summary ? Chart on Market by Geography
Exhibit 05: Executive Summary ? Chart on Market Segmentation by Content Type
Exhibit 06: Executive Summary ? Chart on Market Segmentation by Type
Exhibit 07: Executive Summary ? Chart on Incremental Growth
Exhibit 08: Executive Summary ? Data Table on Incremental Growth
Exhibit 09: Executive Summary ? Chart on Vendor Market Positioning
2 Market Landscape
2.1 Market ecosystem
Exhibit 10: Parent market
Exhibit 11: Market Characteristics
3 Market Sizing
3.1 Market Definition
Exhibit 12: Offerings of vendors included in the market definition
3.2 Market segment analysis
Exhibit 13: Market segments
3.3 Market size 2022
3.4 Market outlook: Forecast for 2022-2027
Exhibit 14: Chart on Global - Market size and forecast 2022-2027 ($ million)
Exhibit 15: Data Table on Global - Market size and forecast 2022-2027 ($ million)
Exhibit 16: Chart on Global Market: Year-over-year growth 2022-2027 (%)
Exhibit 17: Data Table on Global Market: Year-over-year growth 2022-2027 (%)
4 Historic Market Size
4.1 Global anime market 2017 - 2021
Exhibit 18: Historic Market Size ? Data Table on Global anime market 2017 - 2021 ($ million)
Exhibit 169: Validation techniques employed for market sizing
Exhibit 170: Information sources
13.5 List of abbreviations
Exhibit 171: List of abbreviations
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