NEW YORK, Jan. 19, 2022 /PRNewswire/ -- There has been a constant rise in the demand for product premiumization in toys market which is influenced by the expansion of the product portfolio, as per the latest research report of "Toys Market in Europe - Forecast and Analysis".
If we look back at the historic data, the sales through online shopping platforms accounted for almost 11% of the revenue of the toys market in the UK in 2020.
Key Toy Market in Europe Report Highlights:
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Regional Market Analysis
With 41% of the growth originating from the Rest of Europe, this region will record a fast growth rate during 2021-2025.
The growing e-commerce market is expected to boost the growth of the toy market in the Rest of Europe.
Apart from the growth in the e-commerce market, the two key reasons for the increasing toys market's growth in Europe are:
In addition, increased purchases through online shopping platforms drive the growth of the market in the UK.
Moreover, toys such as board games constitute a key source of entertainment not only for children but also for customers of all age groups, brick-and-mortar retail stores and toy and board game cafes, such as Draughts (UK), offer people avenues to convene and play.
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Key Vendors and Vendor Strategies
Atlas Games, Clementoni Spa, Franckh Kosmos Verlags GmbH and Co. KG, Hasbro Inc., LEGO System AS, Mattel Inc., Ravensburger AG, The Goliath Games LLC, TOMY Co. Ltd., VTech Holdings Ltd. are few of the key vendors in the toys market in Europe.
The key players operating in the market mainly focus on introducing new products to cater to the interests of consumers. Vendors such as Hasbro, Mattel, and LEGO are engaged in continuous product innovation and portfolio expansion.
Download our free sample report to get a brief understanding about various other vendors and the vendors strategies.
Key Market Drivers
Our analysts have extensively outlined the information on the key market drivers and their impact on the toys market in Europe.
For instance, the detailed LEGO interpretation of the motorcycle captures the features of the real-life machine, with elements replicating the full-size Harley-Davidson Fat Boy. The model will be equipped with additional features such as solid-disc wheels, a teardrop fuel tank, an integrated speedometer, and dual-exhaust pipes.
Furthermore, branding is the key to attracting and retaining customers in the toys market, as product premiumization is critical as most vendors offer similar products that have relatively similar features. Hence, product differentiation through effective branding initiatives enables the vendors to retain and broaden their customer base and helps the brand strengthen its market position.
To know about a few other market drivers, trends, and challenges.
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Related Reports:
Educational Toys Market by Product, Age and Geography ? Forecast and Analysis 2021-2025
Toys Market Scope in Europe | |
Report Coverage | Details |
Page number | 120 |
Base year | 2020 |
Forecast period | 2021-2025 |
Growth momentum & CAGR | Accelerate at a CAGR of 5% |
Market growth 2021-2025 | $ 8.75 billion |
Market structure | Fragmented |
YoY growth (%) | 4.53 |
Regional analysis | Europe |
Performing market contribution | Rest of Europe at 41% |
Key consumer countries | UK |
Competitive landscape | Leading companies, Competitive strategies, Consumer engagement scope |
Key companies profiled | Atlas Games, Clementoni Spa, Franckh Kosmos Verlags GmbH and Co. KG, Hasbro Inc., LEGO System AS, Mattel Inc., Ravensburger AG, The Goliath Games LLC, TOMY Co. Ltd., and VTech Holdings Ltd. |
Market dynamics | Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, Market condition analysis for the forecast period |
Customization purview | If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized. |
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