3D gaming consoles market size is set to grow by USD 8.78 billion from 2021-2026; Vendors manufacturing multipurpose gaming consoles is a key trend- Technavio
NEW YORK, March 28, 2023 /PRNewswire/ -- The global 3D gaming consoles market size is estimated to grow by USD 8.78 billion from 2021 to 2026, according to Technavio. The market is estimated to grow at a CAGR of 14.63% during the forecast period. Vendors manufacturing multipurpose gaming consoles is the primary trend in the market. In the global 3D game consoles market, the demand for multifunctional devices is high. An electronic device should not only serve as a source for gaming but also have other connectivity features. A full-featured game console is more than just a gaming platform, they can also use it to watch videos, listen to music, and surf the web. Hence, these consoles are expected to carry out multiple functions to increase their penetration in the household segment. For instance, Nintendo Co. Ltd. launched Switch and Switch Lite in late 2019, which allows the gamer to operate the device as a handheld console and utilize it for browsing the Internet and using social media. Such factors will increase the market growth during the forecast period. For more insights on the market - Request a sample report
Global 3D Gaming Consoles Market - Segmentation Assessment Segment Overview Technavio has segmented the market based on the product (home 3D gaming consoles and handheld 3D gaming consoles).
The market growth in the home 3D gaming consoles segment will be significant during the forecast period. The home 3D gaming consoles segment dominates the market as they provide an enhanced gaming experience to end-users. One of the main drivers of the market is the increasing purchasing power of players. Increased purchasing power and the need for an enhanced gaming experience have pushed gamers to choose video game consoles with higher resolutions and 3D capabilities, which will drive the adoption of 3D game consoles. Such increasing adoption will drive the growth of the segment during the forecast period.
Geography Overview By geography, the global 3D gaming consoles market is segmented into APAC, North America, Europe, Middle East and Africa, and South America. The report provides actionable insights and estimates the contribution of all regions to the growth of the global 3D gaming console market.
APAC is estimated to contribute 45% to the growth of the global market during the forecast period. APAC is considered a hub for pro gamers. The prevalence of esports in developing countries such as Taiwan, Malaysia, and Singapore will contribute to the growth of esports in APAC during the forecast period. Major digital gaming companies operating in the region include China-based Tencent and GungHo Online Entertainment. Moreover, many of the world's 3D game consoles market leaders, such as Sony Group Corp. and Nintendo Co. Ltd., are based in the region, so most innovations in gaming technology are applied first in Japan. Such factors will increase the market growth during the forecast period.
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Global competitiveness and key competitor positions
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Global 3D Gaming Consoles Market ? Market Dynamics Key factor driving market growth
The enhanced features of next-generation gaming consoles is one of the key drivers supporting the 3D gaming consoles market growth.
An average gamer generally uses gaming consoles for around ten years, still vendors release the next generation of gaming consoles every five years. This helps vendors extensively to generate volume sales for the new gaming consoles. next-generation
The major reason for the adoption of next generation gaming connext-generationsoles among gamers is the increased demand for enriched audio and visual gaming experiences.
Rising disposable income has made high-end displays and TVs affordable for gamers. HD displays, along with high-definition multimedia interface (HDMI) and wireless network compatibility, are increasing gamers' expectations. These add-ons have also improved accessibility to play.
The prevalence of high-end sound systems such as home theater sound systems, provides gamers with a real-life-like gaming experience. Such enhanced features are driving the growth of the market in focus during the forecast period.
Major challenges hindering the market growth
Rising health issues due to VR in 3D gaming consoles are one of the factors hindering the 3D gaming consoles market growth.
Continued use of VR can cause health problems for gamers, due to displaying too many misleading images in the user's field of view.
Additionally, users may need to quickly switch from far-field to near-field when using a VR headset continuously to play games. People with poor eyesight can face severe problems in this situation.
Also, the continuous use of head-mounted displays (HMDs) can induce nausea, dizziness, and headaches, thereby leading to adverse neurological effects. Such factors will hamper the growth of the global 3D gaming consoles market during the forecast period.
The cloud gaming market is estimated to grow at a CAGR of 31.13% between 2021 and 2026. The size of the market is forecast to increase by USD 5.73 billion. The cost savings and quick onboarding is notably driving the market growth, although factors such as infrastructural requirements may impede the market growth.
The mobile gaming market is estimated to grow at a CAGR of 12.26% between 2021 and 2026. The size of the market is forecast to increase by USD 66.43 billion. The popularity of multiplayer mobile games is notably driving the market growth, although factors such as the growth of alternative gaming platforms may impede the market growth.
3D Gaming Consoles Market Scope
Report Coverage
Details
Base year
2021
Forecast period
2022-2026
Growth momentum & CAGR
Accelerate at a CAGR of 14.63%
Market growth 2022-2026
USD 8.78 billion
Market structure
Fragmented
YoY growth (%)
12.7
Regional analysis
APAC, North America, Europe, Middle East and Africa, and South America
Performing market contribution
APAC at 45%
Key countries
US, China, Japan, Germany, and UK
Competitive landscape
Leading Vendors, Market Positioning of Vendors, Competitive Strategies, and Industry Risks
Key companies profiled
A4Tech Co. Ltd., Apple Inc., Atari Inc, Bluestack Systems Inc., GameBender LLC, Guillemot Corp. SA, Kaneva LLC, Logitech International SA, Meta Platforms Inc., Microsoft Corp., NEC Corp., Nintendo Co. Ltd., Panasonic Corp., SEGA SAMMY HOLDINGS Inc., Sony Group Corp., and Unity Technologies Inc.
Market dynamics
Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, Market condition analysis for forecast period.
Customization purview
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.
Exhibit 01: Executive Summary ? Chart on Market Overview
Exhibit 02: Executive Summary ? Data Table on Market Overview
Exhibit 03: Executive Summary ? Chart on Global Market Characteristics
Exhibit 04: Executive Summary ? Chart on Market by Geography
Exhibit 05: Executive Summary ? Chart on Market Segmentation by Product
Exhibit 06: Executive Summary ? Chart on Incremental Growth
Exhibit 07: Executive Summary ? Data Table on Incremental Growth
Exhibit 08: Executive Summary ? Chart on Vendor Market Positioning
2 Market Landscape
2.1 Market ecosystem
Exhibit 09: Parent market
Exhibit 10: Market Characteristics
3 Market Sizing
3.1 Market definition
Exhibit 11: Offerings of vendors included in the market definition
3.2 Market segment analysis
Exhibit 12: Market segments
3.3 Market size 2021
3.4 Market outlook: Forecast for 2021-2026
Exhibit 13: Chart on Global - Market size and forecast 2021-2026 ($ million)
Exhibit 14: Data Table on Global - Market size and forecast 2021-2026 ($ million)
Exhibit 15: Chart on Global Market: Year-over-year growth 2021-2026 (%)
Exhibit 16: Data Table on Global Market: Year-over-year growth 2021-2026 (%)
4 Five Forces Analysis
4.1 Five forces summary
Exhibit 17: Five forces analysis - Comparison between 2021 and 2026
4.2 Bargaining power of buyers
Exhibit 18: Bargaining power of buyers ? Impact of key factors in 2021 and 2026
4.3 Bargaining power of suppliers
Exhibit 19: Bargaining power of suppliers ? Impact of key factors in 2021 and 2026
4.4 Threat of new entrants
Exhibit 20: Threat of new entrants ? Impact of key factors in 2021 and 2026
4.5 Threat of substitutes
Exhibit 21: Threat of substitutes ? Impact of key factors in 2021 and 2026
4.6 Threat of rivalry
Exhibit 22: Threat of rivalry ? Impact of key factors in 2021 and 2026
4.7 Market condition
Exhibit 23: Chart on Market condition - Five forces 2021 and 2026
5 Market Segmentation by Product
5.1 Market segments
Exhibit 24: Chart on Product - Market share 2021-2026 (%)
Exhibit 25: Data Table on Product - Market share 2021-2026 (%)
5.2 Comparison by Product
Exhibit 26: Chart on Comparison by Product
Exhibit 27: Data Table on Comparison by Product
5.3 Home 3D gaming consoles - Market size and forecast 2021-2026
Exhibit 28: Chart on Home 3D gaming consoles - Market size and forecast 2021-2026 ($ million)
Exhibit 29: Data Table on Home 3D gaming consoles - Market size and forecast 2021-2026 ($ million)
Exhibit 30: Chart on Home 3D gaming consoles - Year-over-year growth 2021-2026 (%)
Exhibit 31: Data Table on Home 3D gaming consoles - Year-over-year growth 2021-2026 (%)
5.4 Handheld 3D gaming consoles - Market size and forecast 2021-2026
Exhibit 32: Chart on Handheld 3D gaming consoles - Market size and forecast 2021-2026 ($ million)
Exhibit 33: Data Table on Handheld 3D gaming consoles - Market size and forecast 2021-2026 ($ million)
Exhibit 34: Chart on Handheld 3D gaming consoles - Year-over-year growth 2021-2026 (%)
Exhibit 35: Data Table on Handheld 3D gaming consoles - Year-over-year growth 2021-2026 (%)
5.5 Market opportunity by Product
Exhibit 36: Market opportunity by Product ($ million)
6 Customer Landscape
6.1 Customer landscape overview
Exhibit 37: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
7 Geographic Landscape
7.1 Geographic segmentation
Exhibit 38: Chart on Market share by geography 2021-2026 (%)
Exhibit 39: Data Table on Market share by geography 2021-2026 (%)
7.2 Geographic comparison
Exhibit 40: Chart on Geographic comparison
Exhibit 41: Data Table on Geographic comparison
7.3 APAC - Market size and forecast 2021-2026
Exhibit 42: Chart on APAC - Market size and forecast 2021-2026 ($ million)
Exhibit 43: Data Table on APAC - Market size and forecast 2021-2026 ($ million)
Exhibit 44: Chart on APAC - Year-over-year growth 2021-2026 (%)
Exhibit 45: Data Table on APAC - Year-over-year growth 2021-2026 (%)
7.4 North America - Market size and forecast 2021-2026
Exhibit 46: Chart on North America - Market size and forecast 2021-2026 ($ million)
Exhibit 47: Data Table on North America - Market size and forecast 2021-2026 ($ million)
Exhibit 48: Chart on North America - Year-over-year growth 2021-2026 (%)
Exhibit 49: Data Table on North America - Year-over-year growth 2021-2026 (%)
7.5 Europe - Market size and forecast 2021-2026
Exhibit 50: Chart on Europe - Market size and forecast 2021-2026 ($ million)
Exhibit 51: Data Table on Europe - Market size and forecast 2021-2026 ($ million)
Exhibit 52: Chart on Europe - Year-over-year growth 2021-2026 (%)
Exhibit 53: Data Table on Europe - Year-over-year growth 2021-2026 (%)
7.6 Middle East and Africa - Market size and forecast 2021-2026
Exhibit 54: Chart on Middle East and Africa - Market size and forecast 2021-2026 ($ million)
Exhibit 55: Data Table on Middle East and Africa - Market size and forecast 2021-2026 ($ million)
Exhibit 56: Chart on Middle East and Africa - Year-over-year growth 2021-2026 (%)
Exhibit 57: Data Table on Middle East and Africa - Year-over-year growth 2021-2026 (%)
7.7 South America - Market size and forecast 2021-2026
Exhibit 58: Chart on South America - Market size and forecast 2021-2026 ($ million)
Exhibit 59: Data Table on South America - Market size and forecast 2021-2026 ($ million)
Exhibit 60: Chart on South America - Year-over-year growth 2021-2026 (%)
Exhibit 61: Data Table on South America - Year-over-year growth 2021-2026 (%)
7.8 US - Market size and forecast 2021-2026
Exhibit 62: Chart on US - Market size and forecast 2021-2026 ($ million)
Exhibit 63: Data Table on US - Market size and forecast 2021-2026 ($ million)
Exhibit 64: Chart on US - Year-over-year growth 2021-2026 (%)
Exhibit 65: Data Table on US - Year-over-year growth 2021-2026 (%)
7.9 China - Market size and forecast 2021-2026
Exhibit 66: Chart on China - Market size and forecast 2021-2026 ($ million)
Exhibit 67: Data Table on China - Market size and forecast 2021-2026 ($ million)
Exhibit 68: Chart on China - Year-over-year growth 2021-2026 (%)
Exhibit 69: Data Table on China - Year-over-year growth 2021-2026 (%)
7.10 Japan - Market size and forecast 2021-2026
Exhibit 70: Chart on Japan - Market size and forecast 2021-2026 ($ million)
Exhibit 71: Data Table on Japan - Market size and forecast 2021-2026 ($ million)
Exhibit 72: Chart on Japan - Year-over-year growth 2021-2026 (%)
Exhibit 73: Data Table on Japan - Year-over-year growth 2021-2026 (%)
7.11 Germany - Market size and forecast 2021-2026
Exhibit 74: Chart on Germany - Market size and forecast 2021-2026 ($ million)
Exhibit 75: Data Table on Germany - Market size and forecast 2021-2026 ($ million)
Exhibit 76: Chart on Germany - Year-over-year growth 2021-2026 (%)
Exhibit 77: Data Table on Germany - Year-over-year growth 2021-2026 (%)
7.12 UK - Market size and forecast 2021-2026
Exhibit 78: Chart on UK - Market size and forecast 2021-2026 ($ million)
Exhibit 79: Data Table on UK - Market size and forecast 2021-2026 ($ million)
Exhibit 80: Chart on UK - Year-over-year growth 2021-2026 (%)
Exhibit 81: Data Table on UK - Year-over-year growth 2021-2026 (%)
7.13 Market opportunity by geography
Exhibit 82: Market opportunity by geography ($ million)
8 Drivers, Challenges, and Trends
8.1 Market drivers
8.2 Market challenges
8.3 Impact of drivers and challenges
Exhibit 83: Impact of drivers and challenges in 2021 and 2026
8.4 Market trends
9 Vendor Landscape
9.1 Overview
9.2 Vendor landscape
Exhibit 84: Overview on Criticality of inputs and Factors of differentiation
9.3 Landscape disruption
Exhibit 85: Overview on factors of disruption
9.4 Industry risks
Exhibit 86: Impact of key risks on business
10 Vendor Analysis
10.1 Vendors covered
Exhibit 87: Vendors covered
10.2 Market positioning of vendors
Exhibit 88: Matrix on vendor position and classification
10.3 A4Tech Co. Ltd.
Exhibit 89: A4Tech Co. Ltd. - Overview
Exhibit 90: A4Tech Co. Ltd. - Product / Service
Exhibit 91: A4Tech Co. Ltd. - Key offerings
10.4 Apple Inc.
Exhibit 92: Apple Inc. - Overview
Exhibit 93: Apple Inc. - Business segments
Exhibit 94: Apple Inc. - Key news
Exhibit 95: Apple Inc. - Key offerings
Exhibit 96: Apple Inc. - Segment focus
10.5 Atari Inc
Exhibit 97: Atari Inc - Overview
Exhibit 98: Atari Inc - Product / Service
Exhibit 99: Atari Inc - Key offerings
10.6 Bluestack Systems Inc.
Exhibit 100: Bluestack Systems Inc. - Overview
Exhibit 101: Bluestack Systems Inc. - Product / Service
Exhibit 102: Bluestack Systems Inc. - Key offerings
10.7 Guillemot Corp. SA
Exhibit 103: Guillemot Corp. SA - Overview
Exhibit 104: Guillemot Corp. SA - Product / Service
Exhibit 105: Guillemot Corp. SA - Key offerings
10.8 Logitech International SA
Exhibit 106: Logitech International SA - Overview
Exhibit 107: Logitech International SA - Business segments
Exhibit 108: Logitech International SA - Key news
Exhibit 109: Logitech International SA - Key offerings
Exhibit 110: Logitech International SA - Segment focus
10.9 Meta Platforms Inc.
Exhibit 111: Meta Platforms Inc. - Overview
Exhibit 112: Meta Platforms Inc. - Business segments
Exhibit 113: Meta Platforms Inc. - Key news
Exhibit 114: Meta Platforms Inc. - Key offerings
Exhibit 115: Meta Platforms Inc. - Segment focus
10.10 Microsoft Corp.
Exhibit 116: Microsoft Corp. - Overview
Exhibit 117: Microsoft Corp. - Business segments
Exhibit 118: Microsoft Corp. - Key news
Exhibit 119: Microsoft Corp. - Key offerings
Exhibit 120: Microsoft Corp. - Segment focus
10.11 Nintendo Co. Ltd.
Exhibit 121: Nintendo Co. Ltd. - Overview
Exhibit 122: Nintendo Co. Ltd. - Business segments
Exhibit 123: Nintendo Co. Ltd. - Key offerings
Exhibit 124: Nintendo Co. Ltd. - Segment focus
10.12 Sony Group Corp.
Exhibit 125: Sony Group Corp. - Overview
Exhibit 126: Sony Group Corp. - Business segments
Exhibit 127: Sony Group Corp. - Key offerings
Exhibit 128: Sony Group Corp. - Segment focus
11 Appendix
11.1 Scope of the report
11.2 Inclusions and exclusions checklist
Exhibit 129: Inclusions checklist
Exhibit 130: Exclusions checklist
11.3 Currency conversion rates for US$
Exhibit 131: Currency conversion rates for US$
11.4 Research methodology
Exhibit 132: Research methodology
Exhibit 133: Validation techniques employed for market sizing
Exhibit 134: Information sources
11.5 List of abbreviations
Exhibit 135: List of abbreviations
About Us Technavio is a leading global technology research and advisory company. Their research and analysis focuses on emerging market trends and provides actionable insights to help businesses identify market opportunities and develop effective strategies to optimize their market positions. With over 500 specialized analysts, Technavio's report library consists of more than 17,000 reports and counting, covering 800 technologies, spanning across 50 countries. Their client base consists of enterprises of all sizes, including more than 100 Fortune 500 companies. This growing client base relies on Technavio's comprehensive coverage, extensive research, and actionable market insights to identify opportunities in existing and potential markets and assess their competitive positions within changing market scenarios.
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