K-12 makerspace materials market recorded 10.53% growth between 2020 and 2021; Insights on Top Countries such as the UK, among others - Technavio
NEW YORK, Feb. 6, 2023 /PRNewswire/ -- The UK is the leading market in Europe and contributes to the top education services among the different countries. The UK Educational Services sector comprises establishments that provide instruction and training in a wide variety of subjects. This instruction and training are provided by specialized establishments, such as schools, colleges, universities, and training centers. In the wake of the pandemic in 2020, most institutions of higher education have shuttered their physical campuses for the academic year and moved their summer sessions online. To know more, Buy the Report!
The outbreak of COVID-19 led to the imposition of country-wide lockdowns and the closure of schools, colleges, and educational institutes. This resulted in a decline in the demand for K-12 makerspace materials from educational institutes. However, the number of individual buyers of makerspace materials for home-based learning has been increasing. Thus, the market is expected to recover slowly during the forecast period. Moreover, as schools and higher educational institutions are expected to reopen, the market in this region will grow gradually. For more insights ? Download a Sample Report!
The UK is one of the top key country contributors to the global K-12 makerspace materials market. The market is segmented by product (robotic toolkits, construction materials, arts and crafts materials, and other materials), school level (middle school, elementary school, and high school), and geography (North America, Europe, APAC, South America, MEA, North America, Europe, APAC, South America, and MEA). The global K-12 makerspace materials market is estimated to decline at a CAGR of 9.44% between 2020 and 2025. The size of the market is forecast to decrease by USD 323.17 million.
The major vendors for the global K-12 makerspace materials market report include BASIC FUN Inc., Elenco Electronics Inc., Engino.net Ltd., Follett Corp., GoldieBlox Inc., LEGO System AS, Makeblock Co. Ltd., SparkFun Electronics Inc., Sphero Inc., and Stratasys Ltd. among others. To know about the vendor offerings,Request a PDF Sample!
The advent of advanced makerspace materials is notably driving the K-12 makerspace materials market growth, although factors such as complexity in managing makerspaces may impede the market growth.
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The K-12 online tutoring market is estimated to grow at a CAGR of 12.34% between 2022 and 2027. The size of the market is forecasted to increase by USD 97.66 billion. The K-12 online tutoring market report offers information on several market vendors, including Ambow Education Holding Ltd., ArborBridge LLC, Chegg Inc., China Distance Education Holdings Ltd., Club Z Inc., D2L Corp., Fleet Education Services Ltd., and Franchise Group Inc.
The k-12 robotic toolkits market size is expected to increase by USD 410.17 million from 2021 to 2026, and the market's growth momentum will accelerate at a CAGR of 18.65%. The report offers information on several market vendors, including Amtek Company Inc., ArcBotics LLC, Boxlight Corp, Digital Dream Labs, Eduscape, Evollve Inc., EZRobot Inc., India First Robotics, Innovation First International Inc., and LEGO System AS.
CAGR of the market during the forecast period 2021-2025
Detailed information on factors that will drive K-12 makerspace materials market growth during the next five years
Precise estimation of the K-12 makerspace materials market size and its contribution to the parent market
Accurate predictions on upcoming trends and changes in consumer behavior
The growth of the K-12 makerspace materials industry across North America, Europe, APAC, South America, MEA, North America, Europe, APAC, South America, and MEA
A thorough analysis of the market's competitive landscape and detailed information on vendors
Comprehensive details of factors that will challenge the growth of K-12 makerspace materials market vendors
K-12 Makerspace Materials Market Scope
Report Coverage
Details
Page number
133
Base year
2020
Forecast period
2021-2025
Growth momentum & CAGR
Decelerate at a CAGR of 9.44%
Market growth 2021-2025
USD 323.17 million
Market structure
Fragmented
YoY growth 2020-2021 (%)
10.53
Regional analysis
North America, Europe, APAC, South America, MEA, North America, Europe, APAC, South America, and MEA
Performing market contribution
North America at 38%
Key consumer countries
US, UK, China, Germany, and Canada
Competitive landscape
Leading companies, competitive strategies, consumer engagement scope
Key companies profiled
BASIC FUN Inc., Elenco Electronics Inc., Engino.net Ltd., Follett Corp., GoldieBlox Inc., LEGO System AS, Makeblock Co. Ltd., SparkFun Electronics Inc., Sphero Inc., and Stratasys Ltd.
Market dynamics
Parent market analysis, market growth inducers and obstacles, fast-growing and slow-growing segment analysis, COVID-19 impact and recovery analysis and future consumer dynamics, and Market condition analysis for the forecast period.
Customization purview
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.
8.6 South America - Market size and forecast 2020-2025
Exhibit 44: South America - Market size and forecast 2020-2025 ($ million)
Exhibit 45: South America - Year-over-year growth 2020-2025 (%)
8.7 MEA - Market size and forecast 2020-2025
Exhibit 46: MEA - Market size and forecast 2020-2025 ($ million)
Exhibit 47: MEA - Year-over-year growth 2020-2025 (%)
8.8 Key leading countries
Exhibit 48: Key leading countries
8.9 Market opportunity by geography
Exhibit 49: Market opportunity by geography ($ million)
9 Drivers, Challenges, and Trends
9.1 Market drivers
9.2 Market challenges
9.3 Market trends
10 Vendor Landscape
10.1 Vendor landscape
Exhibit 51: Vendor landscape
10.2 Landscape disruption
Exhibit 52: Landscape disruption
Exhibit 53: Industry risks
10.3 Competitive scenario
11 Vendor Analysis
11.1 Vendors covered
Exhibit 54: Vendors covered
11.2 Market positioning of vendors
Exhibit 55: Market positioning of vendors
11.3 BASIC FUN Inc.
Exhibit 56: BASIC FUN Inc. - Overview
Exhibit 57: BASIC FUN Inc. - Product and service
Exhibit 58: BASIC FUN Inc. - Key offerings
11.4 Elenco Electronics Inc.
Exhibit 59: Elenco Electronics Inc. - Overview
Exhibit 60: Elenco Electronics Inc. - Product and service
Exhibit 61: Elenco Electronics Inc. - Key offerings
11.5 Engino.net Ltd.
Exhibit 62: Engino.net Ltd. - Overview
Exhibit 63: Engino.net Ltd. - Product and service
Exhibit 64: Engino.net Ltd. - Key offerings
11.6 Follett Corp.
Exhibit 65: Follett Corp. - Overview
Exhibit 66: Follett Corp. - Product and service
Exhibit 67: Follett Corp. - Key offerings
11.7 GoldieBlox Inc.
Exhibit 68: GoldieBlox Inc. - Overview
Exhibit 69: GoldieBlox Inc. - Product and service
Exhibit 70: GoldieBlox Inc. - Key offerings
11.8 LEGO System AS
Exhibit 71: LEGO System AS - Overview
Exhibit 72: LEGO System AS - Product and service
Exhibit 73: LEGO System AS - Key offerings
11.9 Makeblock Co. Ltd.
Exhibit 74: Makeblock Co. Ltd. - Overview
Exhibit 75: Makeblock Co. Ltd. - Product and service
Exhibit 76: Makeblock Co. Ltd. - Key offerings
11.10 SparkFun Electronics Inc.
Exhibit 77: SparkFun Electronics Inc. - Overview
Exhibit 78: SparkFun Electronics Inc. - Product and service
Exhibit 79: SparkFun Electronics Inc. - Key offerings
11.11 Sphero Inc.
Exhibit 80: Sphero Inc. - Overview
Exhibit 81: Sphero Inc. - Product and service
Exhibit 82: Sphero Inc. - Key offerings
11.12 Stratasys Ltd.
Exhibit 83: Stratasys Ltd. - Overview
Exhibit 84: Stratasys Ltd. - Business segments
Exhibit 85: Stratasys Ltd. - Key offerings
12 Appendix
12.1 Scope of the report
12.2 Currency conversion rates for US$
Exhibit 86: Currency conversion rates for US$
12.3 Research methodology
Exhibit 87: Research Methodology
Exhibit 88: Validation techniques employed for market sizing
Exhibit 89: Information sources
12.4 List of abbreviations
Exhibit 90: List of abbreviations
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