Animation and Gaming Market, Increasing sophistication in animation and gaming to boost market growth - Technavio
NEW YORK, Sept. 23, 2022 /PRNewswire/ -- Technavio's latest report on the animation and gaming market projects growth of USD 103.30 billion, registering a CAGR of 22.76% from 2021 to 2026. One of the elements fueling the expansion of the animation and gaming markets is the increasing sophistication of these industries. The report extensively covers animation and gaming market segmentation by application (TV, film, and others) and geography (North America, APAC, Europe, South America, and the Middle East and Africa).
Parent Market Analysis
Technavio categorizes the global animation and gaming market as a part of the global application software market within the global Information Technology market. External factors influencing the parent market's growth potential in the coming years have been thoroughly investigated in our research analysis, to know more about the levels of growth of the Animation and Gaming Market throughout the forecast period, Download a free sample.
Animation and Gaming Market Value Chain Analysis
The end-to-end understanding of the value chain is essential in profit margin optimization and evaluation of business strategies. The data available in our value chain analysis segment can help vendors drive costs and enhance customer services during the forecast period.
The value chain of the internet and direct marketing retail market includes the following core components:
The following factors are expected to drive the growth of the market during the forecast period:
Increasing sophistication in animation and gaming
Greater penetration and accessibility to broadband Internet
Online gaming to become a medium for marketing and promoting films
One of the reasons influencing the growth of the animation and gaming markets is the rising sophistication of animation and gaming. Consumers between the ages of 18 and 25 are growing, and they watch video content or play video games for a variety of reasons, including enjoyment, escape from a monotonous lifestyle, or stress relief. The sophistication of the video content makers available on the market varies.
Due to this, the worldwide animation and gaming business has experienced significant innovation. Examples include 3D animations and 4K content, which are mostly created for the adult consumer sector that wants a better gaming and animated content experience. During the projection period, these advancements can fuel market expansion in the animation and gaming industries. Request Free Sample Report.
Reasons to Buy Animation And Gaming Market Report:
CAGR of the market during the forecast period
Detailed information on factors that will assist animation and gaming market growth during the next five years
Estimation of the animation and gaming market size and its contribution to the parent market
Predictions on upcoming trends and changes in consumer behavior
The growth of the animation and gaming market across North America, APAC, Europe, South America, and the Middle East and Africa
Analysis of the market's competitive landscape and detailed information on vendors
Comprehensive details of factors that will challenge the growth of animation and gaming market vendors
Related Reports
Web Analytics Market by Deployment and Geography - Forecast and Analysis 2022-2026
North America, APAC, Europe, South America, and Middle East and Africa
Performing market contribution
North America at 34%
Key consumer countries
US, China, Japan, South Korea, and UK
Competitive landscape
Leading companies, competitive strategies, consumer engagement scope
Companies profiled
Technicolor SA, The Walt Disney Co., Framestore Ltd., Adobe Inc., Sony Group Corp., Activision Blizzard Inc., Microsoft Corp., Nintendo Co. Ltd., NetEase Inc., Warner Bros. Entertainment Inc., TOEI ANIMATION Co. Ltd., The Foundry Visionmongers Ltd., Corus Entertainment Inc., Epic Games Inc., Lost Marble LLC, Toonz Animation India Pvt. Ltd., Anibrain, Reliance Industries Ltd., and Autodesk Inc.
Market Dynamics
Parent market analysis, Market growth inducers and obstacles, Fast-growing and slow-growing segment analysis, COVID-19 impact and future consumer dynamics, and market condition analysis for the forecast period.
Customization purview
If our report has not included the data that you are looking for, you can reach out to our analysts and get segments customized.
Exhibit 01: Executive Summary ? Chart on Market Overview
Exhibit 02: Executive Summary ? Data Table on Market Overview
Exhibit 03: Executive Summary ? Chart on Global Market Characteristics
Exhibit 04: Executive Summary ? Chart on Market by Geography
Exhibit 05: Executive Summary ? Chart on Market Segmentation by Application
Exhibit 06: Executive Summary ? Chart on Incremental Growth
Exhibit 07: Executive Summary ? Data Table on Incremental Growth
Exhibit 08: Executive Summary ? Chart on Vendor Market Positioning
2 Market Landscape
2.1 Market ecosystem
Exhibit 09: Parent market
Exhibit 10: Market Characteristics
3 Market Sizing
3.1 Market definition
Exhibit 11: Offerings of vendors included in the market definition
3.2 Market segment analysis
Exhibit 12: Market segments
3.3 Market size 2021
3.4 Market outlook: Forecast for 2021-2026
Exhibit 13: Chart on Global - Market size and forecast 2021-2026 ($ million)
Exhibit 14: Data Table on Global - Market size and forecast 2021-2026 ($ million)
Exhibit 15: Chart on Global Market: Year-over-year growth 2021-2026 (%)
Exhibit 16: Data Table on Global Market: Year-over-year growth 2021-2026 (%)
4 Five Forces Analysis
4.1 Five forces summary
Exhibit 17: Five forces analysis - Comparison between 2021 and 2026
4.2 Bargaining power of buyers
Exhibit 18: Chart on Bargaining power of buyers ? Impact of key factors 2021 and 2026
4.3 Bargaining power of suppliers
Exhibit 19: Bargaining power of suppliers ? Impact of key factors in 2021 and 2026
4.4 Threat of new entrants
Exhibit 20: Threat of new entrants ? Impact of key factors in 2021 and 2026
4.5 Threat of substitutes
Exhibit 21: Threat of substitutes ? Impact of key factors in 2021 and 2026
4.6 Threat of rivalry
Exhibit 22: Threat of rivalry ? Impact of key factors in 2021 and 2026
4.7 Market condition
Exhibit 23: Chart on Market condition - Five forces 2021 and 2026
5 Market Segmentation by Application
5.1 Market segments
Exhibit 24: Chart on Application - Market share 2021-2026 (%)
Exhibit 25: Data Table on Application - Market share 2021-2026 (%)
5.2 Comparison by Application
Exhibit 26: Chart on Comparison by Application
Exhibit 27: Data Table on Comparison by Application
5.3 TV - Market size and forecast 2021-2026
Exhibit 28: Chart on TV - Market size and forecast 2021-2026 ($ million)
Exhibit 29: Data Table on TV - Market size and forecast 2021-2026 ($ million)
Exhibit 30: Chart on TV - Year-over-year growth 2021-2026 (%)
Exhibit 31: Data Table on TV - Year-over-year growth 2021-2026 (%)
5.4 Film - Market size and forecast 2021-2026
Exhibit 32: Chart on Film - Market size and forecast 2021-2026 ($ million)
Exhibit 33: Data Table on Film - Market size and forecast 2021-2026 ($ million)
Exhibit 34: Chart on Film - Year-over-year growth 2021-2026 (%)
Exhibit 35: Data Table on Film - Year-over-year growth 2021-2026 (%)
5.5 Others - Market size and forecast 2021-2026
Exhibit 36: Chart on Others - Market size and forecast 2021-2026 ($ million)
Exhibit 37: Data Table on Others - Market size and forecast 2021-2026 ($ million)
Exhibit 38: Chart on Others - Year-over-year growth 2021-2026 (%)
Exhibit 39: Data Table on Others - Year-over-year growth 2021-2026 (%)
5.6 Market opportunity by Application
Exhibit 40: Market opportunity by Application ($ million)
6 Customer Landscape
6.1 Customer landscape overview
Exhibit 41: Analysis of price sensitivity, lifecycle, customer purchase basket, adoption rates, and purchase criteria
7 Geographic Landscape
7.1 Geographic segmentation
Exhibit 42: Chart on Market share by geography 2021-2026 (%)
Exhibit 43: Data Table on Market share by geography 2021-2026 (%)
7.2 Geographic comparison
Exhibit 44: Chart on Geographic comparison
Exhibit 45: Data Table on Geographic comparison
7.3 North America - Market size and forecast 2021-2026
Exhibit 46: Chart on North America - Market size and forecast 2021-2026 ($ million)
Exhibit 47: Data Table on North America - Market size and forecast 2021-2026 ($ million)
Exhibit 48: Chart on North America - Year-over-year growth 2021-2026 (%)
Exhibit 49: Data Table on North America - Year-over-year growth 2021-2026 (%)
7.4 APAC - Market size and forecast 2021-2026
Exhibit 50: Chart on APAC - Market size and forecast 2021-2026 ($ million)
Exhibit 51: Data Table on APAC - Market size and forecast 2021-2026 ($ million)
Exhibit 52: Chart on APAC - Year-over-year growth 2021-2026 (%)
Exhibit 53: Data Table on APAC - Year-over-year growth 2021-2026 (%)
7.5 Europe - Market size and forecast 2021-2026
Exhibit 54: Chart on Europe - Market size and forecast 2021-2026 ($ million)
Exhibit 55: Data Table on Europe - Market size and forecast 2021-2026 ($ million)
Exhibit 56: Chart on Europe - Year-over-year growth 2021-2026 (%)
Exhibit 57: Data Table on Europe - Year-over-year growth 2021-2026 (%)
7.6 South America - Market size and forecast 2021-2026
Exhibit 58: Chart on South America - Market size and forecast 2021-2026 ($ million)
Exhibit 59: Data Table on South America - Market size and forecast 2021-2026 ($ million)
Exhibit 60: Chart on South America - Year-over-year growth 2021-2026 (%)
Exhibit 61: Data Table on South America - Year-over-year growth 2021-2026 (%)
7.7 Middle East and Africa - Market size and forecast 2021-2026
Exhibit 62: Chart on Middle East and Africa - Market size and forecast 2021-2026 ($ million)
Exhibit 63: Data Table on Middle East and Africa - Market size and forecast 2021-2026 ($ million)
Exhibit 64: Chart on Middle East and Africa - Year-over-year growth 2021-2026 (%)
Exhibit 65: Data Table on Middle East and Africa - Year-over-year growth 2021-2026 (%)
7.8 US - Market size and forecast 2021-2026
Exhibit 66: Chart on US - Market size and forecast 2021-2026 ($ million)
Exhibit 67: Data Table on US - Market size and forecast 2021-2026 ($ million)
Exhibit 68: Chart on US - Year-over-year growth 2021-2026 (%)
Exhibit 69: Data Table on US - Year-over-year growth 2021-2026 (%)
7.9 China - Market size and forecast 2021-2026
Exhibit 70: Chart on China - Market size and forecast 2021-2026 ($ million)
Exhibit 71: Data Table on China - Market size and forecast 2021-2026 ($ million)
Exhibit 72: Chart on China - Year-over-year growth 2021-2026 (%)
Exhibit 73: Data Table on China - Year-over-year growth 2021-2026 (%)
7.10 Japan - Market size and forecast 2021-2026
Exhibit 74: Chart on Japan - Market size and forecast 2021-2026 ($ million)
Exhibit 75: Data Table on Japan - Market size and forecast 2021-2026 ($ million)
Exhibit 76: Chart on Japan - Year-over-year growth 2021-2026 (%)
Exhibit 77: Data Table on Japan - Year-over-year growth 2021-2026 (%)
7.11 South Korea - Market size and forecast 2021-2026
Exhibit 78: Chart on South Korea - Market size and forecast 2021-2026 ($ million)
Exhibit 79: Data Table on South Korea - Market size and forecast 2021-2026 ($ million)
Exhibit 80: Chart on South Korea - Year-over-year growth 2021-2026 (%)
Exhibit 81: Data Table on South Korea - Year-over-year growth 2021-2026 (%)
7.12 UK - Market size and forecast 2021-2026
Exhibit 82: Chart on UK - Market size and forecast 2021-2026 ($ million)
Exhibit 83: Data Table on UK - Market size and forecast 2021-2026 ($ million)
Exhibit 84: Chart on UK - Year-over-year growth 2021-2026 (%)
Exhibit 85: Data Table on UK - Year-over-year growth 2021-2026 (%)
7.13 Market opportunity by geography
Exhibit 86: Market opportunity by geography ($ million)
8 Drivers, Challenges, and Trends
8.1 Market drivers
8.2 Market challenges
8.3 Impact of drivers and challenges
Exhibit 87: Impact of drivers and challenges in 2021 and 2026
8.4 Market trends
9 Vendor Landscape
9.1 Overview
9.2 Vendor landscape
Exhibit 88: Overview on Criticality of inputs and Factors of differentiation
9.3 Landscape disruption
Exhibit 89: Overview on factors of disruption
9.4 Industry risks
Exhibit 90: Impact of key risks on business
10 Vendor Analysis
10.1 Vendors covered
Exhibit 91: Vendors covered
10.2 Market positioning of vendors
Exhibit 92: Matrix on vendor position and classification
10.3 Activision Blizzard Inc.
Exhibit 93: Activision Blizzard Inc. - Overview
Exhibit 94: Activision Blizzard Inc. - Business segments
Exhibit 95: Activision Blizzard Inc. - Key offerings
Exhibit 96: Activision Blizzard Inc. - Segment focus
10.4 Adobe Inc.
Exhibit 97: Adobe Inc. - Overview
Exhibit 98: Adobe Inc. - Business segments
Exhibit 99: Adobe Inc. - Key news
Exhibit 100: Adobe Inc. - Key offerings
Exhibit 101: Adobe Inc. - Segment focus
10.5 Framestore Ltd.
Exhibit 102: Framestore Ltd. - Overview
Exhibit 103: Framestore Ltd. - Product / Service
Exhibit 104: Framestore Ltd. - Key offerings
10.6 Microsoft Corp.
Exhibit 105: Microsoft Corp. - Overview
Exhibit 106: Microsoft Corp. - Business segments
Exhibit 107: Microsoft Corp. - Key news
Exhibit 108: Microsoft Corp. - Key offerings
Exhibit 109: Microsoft Corp. - Segment focus
10.7 NetEase Inc.
Exhibit 110: NetEase Inc. - Overview
Exhibit 111: NetEase Inc. - Business segments
Exhibit 112: NetEase Inc. - Key offerings
Exhibit 113: NetEase Inc. - Segment focus
10.8 Nintendo Co. Ltd.
Exhibit 114: Nintendo Co. Ltd. - Overview
Exhibit 115: Nintendo Co. Ltd. - Product / Service
Exhibit 116: Nintendo Co. Ltd. - Key offerings
10.9 Sony Group Corp.
Exhibit 117: Sony Group Corp. - Overview
Exhibit 118: Sony Group Corp. - Business segments
Exhibit 119: Sony Group Corp. - Key news
Exhibit 120: Sony Group Corp. - Key offerings
Exhibit 121: Sony Group Corp. - Segment focus
10.10 Technicolor SA
Exhibit 122: Technicolor SA - Overview
Exhibit 123: Technicolor SA - Business segments
Exhibit 124: Technicolor SA - Key offerings
Exhibit 125: Technicolor SA - Segment focus
10.11 The Walt Disney Co.
Exhibit 126: The Walt Disney Co. - Overview
Exhibit 127: The Walt Disney Co. - Business segments
Exhibit 128: The Walt Disney Co. - Key offerings
Exhibit 129: The Walt Disney Co. - Segment focus
10.12 Warner Bros. Entertainment Inc.
Exhibit 130: Warner Bros. Entertainment Inc. - Overview
Exhibit 131: Warner Bros. Entertainment Inc. - Product / Service
Exhibit 132: Warner Bros. Entertainment Inc. - Key offerings
11 Appendix
11.1 Scope of the report
11.2 Inclusions and exclusions checklist
Exhibit 133: Inclusions checklist
Exhibit 134: Exclusions checklist
11.3 Currency conversion rates for US$
Exhibit 135: Currency conversion rates for US$
11.4 Research methodology
Exhibit 136: Research methodology
Exhibit 137: Validation techniques employed for market sizing
Exhibit 138: Information sources
11.5 List of abbreviations
Exhibit 139: List of abbreviations
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