DUBLIN, Oct. 6, 2017 /PRNewswire/ --
The "Global Gaming Console Market 2017-2021" report has been added to Research and Markets' offering.
The global gaming console market to decline at a CAGR of (1.23%) during the period 2017-2021.
The report covers the present scenario and the growth prospects of the global gaming console market for 2017-2021. To calculate the market size, the report considers the revenue generated by the sales of gaming consoles. The report also presents the vendor landscape and a corresponding detailed analysis of the top four vendors in the market.
One trend in the market is vendors are manufacturing multipurpose gaming consoles. The demand for multifunctional devices is high in the present global gaming console market. An electronic device should not only serve as a source for gaming, but it should also have connectivity features. Multifunctional gaming consoles are not just gaming platforms; they can also be used to watch videos, listen to music, and browse the Internet.
According to the report, one driver in the market is enhanced features of next-generation gaming consoles. Despite the fact that an average gamer uses gaming consoles for nearly a decade, the next generation of gaming consoles are released every five years (on an average). The major reason for this is the increased consumer demands as the consumers look forward to enriched audio and visual experience for gaming. The increasing disposable incomes have made the gamers able to afford high-end display and TV sets. The HD displays, along with HDMI and wireless network compatibility, have increased the expectations of the gamers.
Further, the report states that one challenge in the market is low penetration of gaming consoles in the E-sports market. In of revenue generation, the gaming console segment is the largest segment of the global gaming market. However, when it comes to E-sports, the impact of gaming consoles is limited. Apart from a small share of fighting and sports genres, in which the emphasis on one-on-one gaming is high, the penetration of gaming consoles is extremely low in E-sports. Compared with the popularity of gaming genres such as MOBA and FPS, the market share of console gaming is negligible as console gaming does not generate high viewership.
Other prominent vendors
Key Topics Covered:
PART 01: Executive summary
PART 02: Scope of the report
PART 03: Research Methodology
PART 04: Introduction
PART 05: Market landscape
PART 06: Market segmentation by type
PART 07: Market segmentation by type of gamer
PART 08: Key leading countries
PART 09: Decision framework
PART 10: Drivers and challenges
PART 11: Market trends
PART 12: Vendor landscape
PART 13: Appendix
For more information about this report visit https://www.researchandmarkets.com/research/txzlph/global_gaming
Research and Markets
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