In a $9 billion U.S. youth sports market, the software for youth and amateur adult league teams at $1.2 represents only a portion of the total spending on the market. This is a nascent market, there is no end in sight, markets are expected to reach $6.9 billion by 2023. Sports teams will continue to get more organized and depend on software to provide increased management efficiency.
Worldwide youth sports software markets are poised to achieve significant growth and enormous market consolidation as youth and recreational teams move to automated process.
The youth sports software provides registration and payment collection for team participation and clothing. The payment collection aspect of the software is sometimes important because it creates a way to collect a transaction fee that is used to pay for the software and provide continuing revenue to the provider.
Several youth team software vendors provide web site design tools, other vendors permit users to work with a graphics team to support building the appropriate design. Most vendors offer premium features to make them available in high end web sites. This includes text messaging, team, and effective communications capability.
A very few vendors are specialists in payments processing. Credit card processing is an important part of running an team. The teams revolve around shared use of fields, courts or ice. Payments processing provides a way to collect the money easily, providing a base for the team.
Communication is a more elaborate software requirement and that is being upgraded by most vendors. Vendors work to make their software customizable. Vendors permit users to ask questions specific to the league, they can add an additional fee to be collected during the registration process.
According to the leader of the market research team that prepared the study; Vendors are making acquisitions to make the software able to provide a large set of capabilities. Modules brought in from different companies and developers are difficult to integrate into a functioning platform. Frequently functionality brought in from an acquisition is torn down and rewritten to make it conform to a platform standard.
Market growth comes from increased benefits of organization in youth sports leagues. Travel teams and tournaments are in vogue. These do not happen in a consistent manner unless there is automated process in place. Automated process is just better for making a team function smoothly, eliminating vast amounts of politics. Shared resource is always a problem, having automated management is better. Once one aspect of the team management is automated, there is demand to automate all the processes across the board leading to plenty of consolidation and acquisitions in this market.
Key Topics Covered:
1. Youth Team, League, and Tournament Sports Software: Market Description and Market Dynamics
Professional Sports Embrace Youth Development Programs
Youth Sports League Software Is Highly Specialized
Barriers to Youth Sports Participation
Youth Team Web Sites
Youth Sports Software Industry Transitions
Youth Team Software Products Address Automation of Process
Youth Team Software Products Automation of Finances
Sports League Software Specialized Revenue Models
Supervising the Money from Youth Team Sports
Youth Sports Software Communications Functions
2. Youth Team, League, and Tournament Sports Software Market Shares and Forecasts
Youth Team, League, and Tournament Sports Software Market Driving Forces
Youth League Sports Software Market Shares
Youth Team, League, and Tournament Sports Software Market Forecasts
Youth Sports Software for Leagues, Teams / Clubs, and Tournaments Forecasts
Varsity and Collegiate Intermural and Club Sports
Youth and Adult Sports League Participation, United States and Worldwide, Number of Players
Youth Sports Travel Teams
Youth League Sports Software Prices / Sports Software Pricing
Youth League Sports Software Regional Market Analysis
Youth Team Sites Revenue Model
3. Youth League Sports Software Product Description
Vendors Address Needs of Different Types of Teams
NBC Universal / SportsEngine
Dicks Sporting Goods / Blue Sombrero
Time / Sports Illustrated Play / League Athletics
Blue Star Sports
Active Sports
TeamSideline.com
Teamsnap
EZFacility.com Sports Facility & League Software
Cogran
RosterBot
Manage Your League
LeagueApps
LeagueLobster
Front Desk
ClubManager
Engage Sports
Team Sports Admin
WatchMeGoPro
SwimTopia
Bonzi Technology
TopDog Sports
Zuluru
LeagueLineup
Upper Hand
BM Sports Leagues New York
Zebra Technologies Sports Solutions
AthleteTrax / mysportsort
Bear Dev
Coach Logic
FiXi Competition Management
HorizonWebRef.com
Jevin
LeagueRepublic
Nike+
Sideline Sports
Sportlyzer
Teamer
Wooter
4. Youth and Recreational League Sports Software Research and Technology
Payment Gateways
Responsive Web Design
Tournament Types
Season Registration & eSport Configuration
Venue
FE management
Artificial Intelligence And Software
Nike Open Source Software
5. Youth and Recreational League Sports Software Company Profiles
Youth and Recreational League Sports Software Acquisitions
Active Network
Affinity Sports
Atheletrax / mysportsort
Bear Dev
Blue Star Sports
Catapult
Coach Logic
Cogran
Comcast / NBC / Sport Engine
Dicks / Blue Sombrero
Engage Sports
FiXi Competition Management
HorizonWebRef.com
Hudl
Jevin
Jonas Software / EZFacility
JoomSport
LeagueApps
LeagueLobster
LeagueRepublic
NBC Universal / SportsEngine
Nike+
QSTC
RosterBot
Sideline Sports
Sportlyzer
Swimtopia
Teamer
TeamSideline.com
TeamSnap
Time
Vista Equity Partners Fund IV and Vista Equity Partners Fund III / Active Network / ActiveSports / Lanyon
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